The Essos Market
Jan 17, 2013 1:04:06 GMT
Post by Jaime Lannister on Jan 17, 2013 1:04:06 GMT
Essos Armies
Fighting Slave
Forced to fight by their masters, these slaves are little more than militia, poorly trained and poorly armed lest they turn on their masters they are expected to defend their cities and its rulers with their lives.
Cost: (x50 Slaves) = 200 Dragons
Unsullied
A light infantry armed with shortsword, shield and spear. A slave force that are fearless and seemingly without pain. Some claim they are the best footmen in the world. But keep in mind, slaves are an abomination by both the Old Gods and the New.
Cost: Set of 100 = 6,000 (4,000 to the Good Masters)
Set of 1000 = 50,000 (40,000 to the Good Masters)
Siege Weapons
Battering Ram
Designed to smash through the heavy reinforced doors, the battering ram is slow to move but remarkable effective, able to take considerable punishment as it sets to work.
Cost: (x1 Ram) = 500 Dragons
Siege Ladders
Simple yet effective, siege ladders allow an army to attack high walls and try to gain a foothold.
Cost: (x5 Ladders) = 500 Dragons
Siege Towers
A giant, slow moving structure that can rapidly give a sieging army a foothold on the enemies battlements while offering a reasonable amount of protection against attack while deploying.
Cost: (x1 Tower) = 2000 Dragons
Catapults
Capable of hurling several hundred pounds of boulder or stone over considerable distance, these war machines can devastate a force that tries to hide behind its walls. However slow moving and slow to reload they should be kept out of combat at all costs to avoid losing them.
Cost: (1x Catapult) = 5000 Dragons
Naval Forces
Long Boat
Little more than a river barge made seaworthy and outfitted with a forward mounted tower to offer some protection when landing. Having no keel these vessel can travel through shallow waters such as rivers and estuaries with little danger of striking the bottom. They are not however the most stable of ocean going vessels and should be kept close to the mainland. These ships can support 50 men.
Cost: (x10 Transports) = 1000 Dragons
War Galley
The mainstay of most fleets the War Galley is a warship through and through, with a reinforced wooden hull, and towers both fore and aft to attack and defend from. The foredeck also holds a Ballista used to puncture enemy hulls. The decks are open to allow for naval troops to manoeuvre and prepare or repel boarding actions. Faster than the Troop Barge these ships sacrifice carrying capacity and space below deck for armour, armaments and speed meaning that each can only carry 100 or so men (more can be carried but this restricts the efficiency of the men on deck due to lack of space).
Cost: (x5 Galleys) = 2500 Dragons
Special Troops
Volantis
Tiger Cloaks
The Tiger Cloaks are the city guard of the free city of Volantis and serve its ruling Triarchs. Their name comes from the military Tiger party, they are all slave soldiers and have green tiger stripes tattooed across there cheeks, and according to sources they are fiercely proud of there "stripes". They wear helms fashioned to appear like tiger masks and steel claws jut out from there gauntlets.
Cost: (x10 Tiger Cloaks) = 800 Dragons
Novos
Bearded Priest
The bearded priests favour the long axe and train their disciples in its use. By sixteen, those trained by the bearded priests, "wed their axes", swearing vows which are said to be simple for the simple men who swear them: "Serve. Obey. Protect." They are branded across their chest with a brand shaped like an axe and remind them to keep their long axes sharp. Men trained by the bearded priests wear heavy horsehair capes and studded leather tunics, along with iron half helms crested by iron spike.
Cost: (x2 Bearded Priests) = 400 Dragons
Mereen
Lancers
Mereen lancers are equipped in traditionally extravagant Ghiscari fashion with armour of copper scales and lances as long as fourteen feet. Trained to work in formation they excel at keeping their enemies out of reach.
Cost: (x15 Lancers) = 1000 Dragons
Braavos
Water Dancer
Lacking the strength and armour of a Westerosi Knight, these Bravos Fencers are not ideal for large scale battle deployment, but their lightning fast movements make them ideal bodyguards or Captains to larger units.
Cost: (x1 Water Dancer) = 300 Dragons
Dothraki Sea
Dothraki Horsemen
The Dothraki are nomadic warriors; they ride better than any Westerosi knight. Light cavalry forms the backbone of their power, with warriors wielding curved cavalry swords called arakhs, curved bows, and whips. They eschew armor as they consider such cowardly and typically wear painted vests and horsehair breeches.
Cost: (x10 Dothraki) = 500 Dragons
NOTE: Can only be purchased by Dothraki characters.
Dothraki Bloodrider
Part guardian, brother and companion, the bloodriders guard and accompany the khal in his daily routine, they share what is his, sometimes even his wives but never his horse. Sometimes a bloodrider may also be a ko, one of the leaders in charge of the khalasar's component parts. More skilled in the saddle than any knight of Westeros, these savage riders still shun the use of most armour and charge into battle alongside their khal wield the traditional arakh and bow.
Cost: (x1 Bloodrider)= 300 Dragons
NOTE: Can only be purchased by Dothraki characters.
Qarth
Civic Guard
Often mounted on native Essos Camels, the Civic Guard keep the city of Qarth safe in times of peace and oppose any who would attack the city in times of war. These warriors of Qarth wear scaled, copper armor and snouted-helms with copper tusks and long, black silk plumes, oft armed with spears and swords.
Cost: (x20 Civic Guard)= 500 Dragons
(x10 Mounted Guard) = 800 Dragons
Other Purchases
Fund an Expedition: 20,000 Dragons
Funding an expedition means your character funds a group to go explore Valyria in search of 'Valyrian Artifacts'. It is the only way in which to acquire a Valyrian Steel Weapon aside from stealing one from a House. Upon purchase the group shall be dispatched and their success will be reported one week later in real time. Success or failure is randomly determined. In the event a success is made, the player may select an appropriate weapon type (longsword or great sword) and give it a name. It shall then become their personal Valyrian Artifact).
Port
Can house ships, generates 5,000 dragons per period.
Cost: 200,000 Dragons (Please state location with purchase. Takes one OOC week to construct)
Palace
Generates 18,000 dragons per period.
Cost: 700,000 Dragons (Please state location with purchase. Takes one OOC week to construct)
Purchase Instructions
To make a purchase, please post to this thread and fill in the following:
[b]Character:[/b]
[b]Items being purchased:[/b] (List by type being purchased and price)
[b]Total Price:[/b]
[b]Your Dragons:[/b]
[b]Your Dragons after purchase:[/b]
Please note, characters who are not affiliated with a House of any variety are not permitted to purchase "House Troops" as they have no way of obtaining them IC, this especially concerns Knights. Also keep in mind characters with no access to a Port will have difficulty keeping a Navy anywhere.
Lastly, there is a limit of 100,000 Dragons per week that may be spent in the market. This does not apply to expeditions or construction.